Tips for new players

Because AoC sucks.

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pooka-Mishipeshu
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Tips for new players

Unread post by pooka-Mishipeshu » Wed Sep 03, 2008 6:43 am

If you have any information that you think will be useful to those who will be trying the game for the first time please post it here.

a) To delete a quest: Either click on the name of the quest to open up it's location in your tome of knowledge or click on the tome of knowledge icon at the top of your screen and select quests to search for a particular quest. Once you have the page for that quest open in your tome you can select abandon quest. This is also where you can select whether you want to track this quest on you rmap or your UI.

b) To display a title: Go to your tome. Go to the table of contents. Click on rewards. Click on titles. Right click on the title you want to display.

c) Chat Commands: In a Warband "/war" In a party "/p" In guild chat "/g"

d) To turn your party into a warband: Right click on the icons of the members in your party and select Warband. From there you can also chose whether your party is open or private. You can search for open parties and warbands in your area by clicking on the small round icon with faces which will appear below your health bar when you aren't in a party.

e) Defensive target: Your defensive target is the last friendly person you clicked on (or alt-tabbed), and it remains so until you get out of range or switch to another target (or click on yourself/hit F1 to target yourself). If there’s no defensive target selected, you yourself are the target by default. You can have one offensive and one deffensive target going at the same time. The offensive target will always be shown just above your defensive target unless you have yourself as default defensive target.

f) Experience Bars: Along the top of your screen is your level progression. Below this on the left in purple is your renown progression and on the right hand side, in green, is your influence. The influence bar will reflect the area you are in. You can also click on the bar to open you rtome and see the rewards associated with it.
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pooka-Mishipeshu
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Re: Tips for new players

Unread post by pooka-Mishipeshu » Wed Sep 03, 2008 9:44 am

Found this on a forum, thought it might be useful to people just starting out as well:

Mastery Path Basics

Like some “other” games (innocent whistle), you gain your first Mastery point at level 11, and you continue to accumulate these points — though not every level — until you hit 40, at which you’ll have 25 Mastery points to play around with. Each career has three Mastery Paths, each of which contain 15 ranks and 7 “other” abilities (tactics, skills and morale abilities). The 7 other abilities start at rank 3, then every odd-numbered rank thereafter (5, 7, 9, 11, 13 and 15). You simply hit the plus (+) button to chug a point ranking up, and then click on a tactic, skill or morale ability (for an additional point) to gain the use of those.

Doing simple math, you can quickly deduce that by maxing out an entire Mastery Path and all its related abilities, you’ll be left with a measly three points to plug into one of the other Paths. D’oh!

Note that you don’t have to buy lower-tiered tactics, skills or abilities to purchase the higher ones, you just have to advance the ladder to that point.

One other thing is important to keep in mind: the points you put into Mastery Path ranks are not wasted to just get to another special ability up the ladder. Each Mastery Path has a group of career skills that it is directly linked to — and by ranking up that Path, those skills will also see a marked increase in terms of power. It’s not widely known exactly what the mathematical formula for increasing these skills — different types of skills (healing, damage, buffs, etc.) seem to have different modifiers as well. I’ve read (don’t hold me to this) that it buffs a linked skill about 60-80% more.

All you need to know is that more ranks in a path = more powerful skills related to that path. Want to be a better healer? Rank up to 15 in your healing path and watch your efficiency and power soar!

You aren’t tied to a particular spec/build when you start putting your points into a Path. The Mastery Path interface has a button to allow you to respec — aka “refund” — your points for a certain fee.

Advanced Mastery Path Know-How

Even at Rank 40, you’re not quite done gaining Mastery Path points! There are special pieces of armor out there that give you a temporary buff to a particular Mastery Path (+1 or +2 to a certain Path) when you wear the armor. You can’t use these “fake” points to help you gain any of the 7 other abilities on the tree, but it can artificially boost you to rank 16 and beyond.

You can also earn Mastery Path points through your renown ranks (RR). You get one more point at RR 40, 50, 60 and 70 — a total gain of four new points to play with (bringing the grand total of Mastery Path points to 29). On top of this, when you finally hit RR 80, you get a +1 Mastery Path bonus that applies to all three trees (effectively, 3 points handed to you) — but this bonus is treated like the armor bonus, and does not count to help you gain Path skills/tactics/morale abilities.

(Note: I’ve also read that you simply get another point at RR 80 instead of the +1 to all three paths — can someone verify this one way or the other?)

Mastery Path Extra Credit

As straightforward as this all may appear, Mastery Paths do offer you a bit more in terms of character customization than choice 1, choice 2 or choice 3. For starters, there’s no rule saying that you have to take any of the 7 other abilities in the tree — you can go down a path just to rank up and get the linked skill bonuses, then put the remaining 10-14 points in another tree of your choice (perhaps eschewing other abilities there as well, to make your character more basic in terms of options, but more powerful in terms of base skills boosted.

You also have to choose how you’re going to invest points as you level — will you try to race up the ladder to rank 15 before putting any points into the other path abilities, or will you get them along the way? What levels will you plan on respeccing to readjust the point pool you’ve accumulated? Will you level more DPS and then respec to a healer for the end game?

Time will tell how important the rank 11, 13 and 15 special abilities in each of the Paths will be, but conceivably Warhammer Online will be a lot more friendly toward the player who wants to form a hybrid character.

If you’re the type who doesn’t mind a little spoilage in exchange for being able to map out your character’s progress, then I’d guide you over to WARdb, where they have an excellent “career builder” in their Tools section. There’s also this career builder to check out too!
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Saltshakaar
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Re: Tips for new players

Unread post by Saltshakaar » Wed Sep 03, 2008 1:22 pm

THX! I never figure out how to freaking delete quests.

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