TBC Raid nerfs!

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Beyrz
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TBC Raid nerfs!

Unread post by Beyrz » Wed Oct 01, 2008 6:11 pm

WotLK - All TBC Raid instances massively nerfed
It seems that the latest build brought an interesting change to TBC instances : all monsters in TBC raid instances had their health points reduced by 30%, bosses included. We don't know yet if this change is final, but below are a few exemples of changes for some of these instances, more values will be added as we go through the instances. Feel free to contribute with your own lists in comments.

Note : The change isn't confirmed by Blizzard yet. We don't know if this change will be pushed live, and we don't know when it will happen but we might see this change shipped with Patch 3.0 before the release of the expansion

The Sunwell Plateau
Monster Health (TBC) Health (WotLK)
Sunblade Protector 550,000 387,000
Sunblade Slayer 240,000 171,000
Sunblade Arch Mage 190,000 136,000
Sunblade Cabalist 190,000 136,000
Sunblade Dawn Priest 190,000 136,000
Kalecgos 3,700,000 2,180,000

The Black Temple
Monster Health (TBC) Health (WotLK)
Coilskar Harpooner 170,000 120,000
Coilskar Soothsayer 170,000 120,000
Coilskar Sea-Caller 170,000 120,000
Dragon Turtle 100,000 73,353
Aqueous Spawn 66,000 44,012
Aqueous Lord 440,000 309,000
Leviathan 550,000 387,000
High Warlord Naj'entus 3,800,000 2,655,000
Dragonmaw Wind Reaver 200,000 140,000
Dragonmaw Sky Stalker 200,000 140,000
Dragonmaw Wyrm Caller 200,000 140,000
Bonechewer Worker 60,000 17605
Bonechewer Taskmaster 170,000 120,000
Illidari Fearbringer 550,000 387,000
Supremus 4,500,000 3,186,000







LAWL

Silencen
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Re: TBC Raid nerfs!

Unread post by Silencen » Thu Oct 02, 2008 1:19 pm

To coincide with the upcoming new talents and mechanic changes for classes in the next patch, we are making some adjustments in existing raid content to provide a smooth transition when the upcoming patch is released. The creatures and bosses in raid dungeons that were introduced in The Burning Crusade will have their health reduced, and most will have their standard melee damage output reduced as well, but their spell and ability damage are not being changed. These changes are being made in all raid dungeons from Karazhan to Sunwell Plateau as well as the outdoor encounters of Doom Lord Kazzak and Doomwalker. On top of this Illidan is also doing his part and will stop casting Shear on players.

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Kasia
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Re: TBC Raid nerfs!

Unread post by Kasia » Thu Oct 02, 2008 1:30 pm

Yeah, I'm expecting to see at least a 20% dps loss to the entire raid with the sudden removal of group stacking.
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Trebor
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Re: TBC Raid nerfs!

Unread post by Trebor » Thu Oct 02, 2008 2:12 pm

Kasia wrote:Yeah, I'm expecting to see at least a 20% dps loss to the entire raid with the sudden removal of group stacking.
arl will make up for it

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Misk0
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Re: TBC Raid nerfs!

Unread post by Misk0 » Thu Oct 02, 2008 4:03 pm

Kasia wrote:Yeah, I'm expecting to see at least a 20% dps loss to the entire raid with the sudden removal of group stacking.
I really don't think it is going to be as drastic as you think Kasia. If anything it's now a buff for you, without having to ask to be put in a specific group. Everyone will get totems, everyone will get mana regen. There are more raid wide debuffs(imp scorch's change for example). I actually expect to see dps go up a bit. The main reason I see this "nerf" coming is due to the potion change. Where you can only use 1 per fight. This would mean that by and large these fights HAVE to be shorter or there are very few healers/dps who would be able to hold out for so long with only 1 mana pot when it's become probably part of some people's rotations to hit mana pots like they would hit another spell.
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Tiffanee
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Re: TBC Raid nerfs!

Unread post by Tiffanee » Fri Oct 03, 2008 4:11 pm

Mana spring should stack tbh. Bring 10 shamans.

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Earendel
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Re: TBC Raid nerfs!

Unread post by Earendel » Tue Oct 07, 2008 2:30 am

One potion per fight?! o.O

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